Phase 3: Crisis

Duration: From first King until Resolution deck exhausts (or alternate end conditions)

Tone: Tested, strained, consequential

Focus: The settlement faces existential challenges. Growth has created vulnerabilities; success has attracted attention or exhausted reserves. Core questions about identity, sustainability, and survival demand answers. Not all challenges can be solved—some require difficult choices and sacrifice.

Mechanical Notes:

King Effects (when first drawn):

Design Note on Crisis: This isn't about punishing the players. It's about creating stakes that matter. The settlement may emerge stronger, transformed, or fractured—all are valid outcomes. The key is that choices during Crisis define who the community becomes.

Phase Ends: When the Resolution deck exhausts, or the settlement collapses (15 Tension), or the table unanimously agrees the story is complete.


Revision #6
Created 2025-11-28 13:24:46 UTC by zeruhur
Updated 2025-11-28 14:49:58 UTC by zeruhur