DELIBERATE — Discuss and Decide

Deliberate actions focus on collective decision-making, resolving internal tensions, and defining community values. These are purely social and philosophical—you're not building or defending, you're deciding who you are as a people.

When to Deliberate:

Deliberate Mechanics:

Unlike other actions, Deliberate doesn't use dice. Instead, the table engages in actual discussion and roleplays the community's decision-making process.

The Process:

  1. Frame the question: What exactly are we deciding?
  2. Voice perspectives: Players speak for different viewpoints (not necessarily their own)
  3. Seek common ground: What can everyone accept?
  4. Make a decision: Consensus, vote, elder ruling, or other method appropriate to your culture
  5. Record the outcome: Document the decision and its implications

Important: The settlement's decision doesn't need to be unanimous among players—that's often unrealistic. But the choice to use Deliberate should be unanimous among players. If the table agrees this issue demands community attention, then you Deliberate. The in-setting outcome can reflect disagreement, compromise, or even bitter splits.

Duskara-Specific Deliberate Examples:

Cultural Identity Questions:

Resource Ethics:

Governance Questions:

Adaptation Dilemmas:

Deliberate Outcomes:

Consensus Reached:

Compromise Achieved:

Fracture Occurs:

Example Deliberate:

Open Question: "Are psychic talented honored community assets or dangerous anomalies?"

The table discusses:

Outcome: The settlement establishes a Psychic Academy offering training and community, but also regulation and ethics guidelines. Mostly consensus, with lingering discomfort from both extremes. Tension stays stable, but a new resource (trained, integrated psychics) is gained.


Revision #6
Created 2025-11-28 13:24:37 UTC by zeruhur
Updated 2025-11-28 14:49:49 UTC by zeruhur