Character Death On Duskara, people die. Sometimes it's meaningful. Sometimes it's not. Either way, it's part of the story. When Death Occurs A character dies when the fiction calls for it. There are no special conditions, no dramatic requirements, no exceptions for plot armor. If a failed roll in a dangerous situation means the character doesn't survive, then they don't survive. This can happen: Mid-mission, in the middle of nothing important Quietly, without fanfare Anticlimactically, without a final speech From simple mistakes or bad luck In ways that feel wrong or unfair All of these are valid. The fiction doesn't care about narrative timing. The Character Is Gone When a character dies, they're gone. There's no resurrection, no last-minute save, no retcon because the timing felt off. Acknowledge it simply: "Your character dies here." Then the facilitator and table move forward. Their Impact Remains Even though the character is gone, what they did matters: Relationships persist — Other characters remember them, grieve them, or carry obligations they left behind Consequences continue — Projects the character started affect the world. Promises made shape what comes next Legacy — The settlement remembers them. They changed people. They left marks on Duskara Unfinished business — Other characters might pursue the dead character's Goals, or struggle with their unresolved Nemeses The character may be absent, but their presence in the story doesn't disappear. Next Scene: A New Character Usually immediately, sometimes after a brief moment, a new character joins the story. They might be: Someone the group knew and who was already present A new arrival to the settlement Someone stepping into a role the dead character left empty A completely different person with different Goals and connections There's no mechanical cost or delay. The world keeps moving. People die on Duskara, and life continues.