Appendix B: Quick Reference Card CORE MECHANIC: Frame action as closed question Build dice pool: 1 Action Die + Chance Dice - Risk Dice Roll the pool, keep highest die Resolve outcome (1=No and..., 2=No, 3=No but, 4=Yes but, 5=Yes, 6=Yes and...) Describe result in fiction DICE OUTCOMES: Roll Outcome 6 Yes, and... +1 to result 5 Yes... Success 4 Yes, but... Success w/ complication 3 No, but... Failure w/ benefit 2 No... Failure 1 No, and... -1 to result ZONE MODIFIERS (Base): Day Side: +2 Risk Dice Twilight Belt: None Night Side: +1 Risk Die PSYCHIC ABILITIES: Weather Working: Manipulate winds and storms Thermal Sense: Perceive heat signatures Deep Bonding: Connect with native life Shadow Walking: Navigate in darkness Water Finding: Locate water sources PROGRESSION LEVELS: Novice: Basic capability Adept: Enhanced control and range Master: Legendary mastery and cost PSYCHIC ABILITY COSTS: Weather Working → Psychically Drained Thermal Sense → Overwhelmed by Thermal Noise Deep Bonding → Grief-Struck (on loss) Shadow Walking → Disoriented Water Finding → Resonance-Overwhelmed CONDITIONS (Examples): Injured, Exhausted, Frightened, Psychically Drained, Overheating, Disoriented, Grief-Struck CHARACTER TAGS: Concept (role/identity) Skills (expertise) — 3 total Frailty (vulnerability) Gear (equipment) — 2 total Goal (ambition) Motive (why) Nemesis (opposition) Relationships (2 with other characters) SETTLEMENT RESOURCE STATUS: Water: Abundant / Adequate / Rationing / Crisis Power: Full Grid / Adequate / Blackouts / Failure Provisions: Well-Supplied / Adequate / Low / Critical DICE POOL MODIFIERS: Chance Die (+): Helpful Skill, favorable Gear, beneficial environment, ally help Risk Die (-): Opposing Skill, environmental hazard, Frailty applies, enemy opposition WHEN TO ROLL: Roll when: outcome is uncertain + failure has interesting consequences + success isn't guaranteed Don't roll when: automatic success + automatic failure + outcome doesn't matter SAFETY TOOLS: Before play: CATS (Concept, Aim, Tone, Subject Matter) During play: Script Change (pause and adjust immediately) Emergent: Lines & Veils (stated when they come up) CONFLICT RESOLUTION: Zoom Out: Single question resolves entire scene Zoom In: Multiple questions for detailed conflict ADVANCEMENT: No XP or levels Characters evolve through fiction Update Tags when story changes them Skills deepen, Frailties transform, Goals are achieved/replaced, Relationships shift