# Appendix B: Quick Reference Card

**CORE MECHANIC:**

1. Frame action as closed question
2. Build dice pool: 1 Action Die + Chance Dice - Risk Dice
3. Roll the pool, keep highest die
4. Resolve outcome (1=No and..., 2=No, 3=No but, 4=Yes but, 5=Yes, 6=Yes and...)
5. Describe result in fiction

**DICE OUTCOMES:**

| Roll | Outcome | |
|------|---------|---|
| 6 | Yes, and... | +1 to result |
| 5 | Yes... | Success |
| 4 | Yes, but... | Success w/ complication |
| 3 | No, but... | Failure w/ benefit |
| 2 | No... | Failure |
| 1 | No, and... | -1 to result |

**ZONE MODIFIERS (Base):**

- Day Side: +2 Risk Dice
- Twilight Belt: None
- Night Side: +1 Risk Die

**PSYCHIC ABILITIES:**

- Weather Working: Manipulate winds and storms
- Thermal Sense: Perceive heat signatures
- Deep Bonding: Connect with native life
- Shadow Walking: Navigate in darkness
- Water Finding: Locate water sources

**PROGRESSION LEVELS:**

- Novice: Basic capability
- Adept: Enhanced control and range
- Master: Legendary mastery and cost

**PSYCHIC ABILITY COSTS:**

- Weather Working → Psychically Drained
- Thermal Sense → Overwhelmed by Thermal Noise
- Deep Bonding → Grief-Struck (on loss)
- Shadow Walking → Disoriented
- Water Finding → Resonance-Overwhelmed

**CONDITIONS (Examples):**
Injured, Exhausted, Frightened, Psychically Drained, Overheating, Disoriented, Grief-Struck

**CHARACTER TAGS:**

1. Concept (role/identity)
2. Skills (expertise) — 3 total
3. Frailty (vulnerability)
4. Gear (equipment) — 2 total
5. Goal (ambition)
6. Motive (why)
7. Nemesis (opposition)
8. Relationships (2 with other characters)

**SETTLEMENT RESOURCE STATUS:**
**Water:** Abundant / Adequate / Rationing / Crisis
**Power:** Full Grid / Adequate / Blackouts / Failure
**Provisions:** Well-Supplied / Adequate / Low / Critical

**DICE POOL MODIFIERS:**

- Chance Die (+): Helpful Skill, favorable Gear, beneficial environment, ally help
- Risk Die (-): Opposing Skill, environmental hazard, Frailty applies, enemy opposition

**WHEN TO ROLL:**
Roll when: outcome is uncertain + failure has interesting consequences + success isn't guaranteed
Don't roll when: automatic success + automatic failure + outcome doesn't matter

**SAFETY TOOLS:**

- Before play: CATS (Concept, Aim, Tone, Subject Matter)
- During play: Script Change (pause and adjust immediately)
- Emergent: Lines & Veils (stated when they come up)

**CONFLICT RESOLUTION:**

- Zoom Out: Single question resolves entire scene
- Zoom In: Multiple questions for detailed conflict

**ADVANCEMENT:**

- No XP or levels
- Characters evolve through fiction
- Update Tags when story changes them
- Skills deepen, Frailties transform, Goals are achieved/replaced, Relationships shift