4. Resolve Action

Resolution uses a simple dice pool system:

Base Pool: Roll 1d6

Add dice for advantages (max 4d6 total):

Success Threshold: 4+ on any die = success

Count successes (how many dice show 4+):

Psychic Ability Integration:

Characters with psychic tags grant +1d6 in relevant situations:

These abilities emerged from Duskaran radiation and environmental pressures. They're natural tools for living well here, not supernatural powers.

Example Resolution:

Action: Cradle — Host gatherings to build understanding between factions Base: 1d6 +1d6: Mara, a respected Elder (Mediator tag) +1d6: Community Hall (relevant resource) +1d6: Recent shared triumph during storm (favorable conditions) Total: 4d6

Roll: 5, 4, 3, 2 = 2 successes Result: Success with minor cost. The gatherings build bridges, but some hardliners on both sides feel betrayed and withdraw from community life. Progress, but not perfect.


Revision #22
Created 2025-11-28 13:24:22 UTC by zeruhur
Updated 2026-02-02 16:31:21 UTC by zeruhur